Posts Tagged ‘programming’

Although I do not use D, I always see it as one of the most attractive programming languages, smartly balancing efficiency, simplicity and extensibility. At the same time, I keep getting frustrated when I see such an elegant thing fade away gradually given that a) D has dropped out of top 20 in TIOBE Programming Community Index and b) it was not evaluated by the Computer Language Benchmarks Game any more. Most programmers know why this happens. I am simply frustrated.

D is falling while Go is rising. I do appreciate the philosophy behind the design of Go and trust Rob Pike and Ken Thompson to deliver another great product, but right now I do not see Go as a replacement of any mainstream programming languages as long as it is way slower than Java, not to speak C/C++. To me, Go’s rising is merely due to the support from Google. It is good as a research project, but it needs time to reach the critical mass in practice.

While reading the Computer Language Benchmarks Game, I am really amazed by LuaJIT. Probably I am going to try it some day.


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This is a follow-up of my previous post. Here I change the table to several charts. Hope it seems more friendly to readers. You can find the links to these libraries in that table. Their source codes, including my testing code, are available here. You may also want to see my previous posts in the last few days for my interpretation to the results.

On C string (char*) keys, I fail to use JE_rb_old and JE_rb_new to get the correct result on Mac and so they are not showed in the charts. I would really appreciate if someone may give me the correct implementation using these libraries. In addition, tr1_unordered_map uses a lot of memory according to my program. The memory for string keys are faked.

For conveniece, here are some brief descriptions of these libraries (with no order):

  • google_dense and google_sparse: google’s sparsehash library. Google_dense is fast but memory hungery while google_sparse is the opposite.
  • sgi_hash_map and sgi_map: SGI’s STL that comes with g++-4. The backend of sgi_map is a three-pointer red-black tree.
  • tr1::unordered_map: GCC’s TR1 library that comes with g++-4. It implements a hash table.
  • rdestl::hash_map: from RDESTL, another implementation of STL.
  • uthash: a hash library in C
  • JG_btree: John-Mark Gurney’s btree library.
  • JE_rb_new, JE_rb_old, JE_trp_hash and JE_trp_prng: Jason Evans’ binary search tree libraries. JE_rb_new implements a left-leaning red-black tree; JE_rb_old a three-pointer red-black tree; both JE_trp_hash and JE_trp_prng implement treaps but with different strategies on randomness.
  • libavl_rb, libavl_prb, libavl_avl and libavl_bst: from GNU libavl. They implment a two-pointer red-black tree, a three-pointer red-black tree, an AVL tree and a unbalanced binary search tree, respectively.
  • NP_rbtree and NP_splaytree: Niels Provos’ tree library for FreeBSD. A three-pointer red-black tree and a splay tree.
  • TN_rbtree: Thomas Niemann’s red-black tree. I ported it to C++.
  • sglib_rbtree: from SGLIB. It implements a two-pointer recursive red-black tree (all the other binary search trees are implemented without recursion).
  • libavl_avl_cpp, libavl_rb_cpp and libavl_rb_cpp2: incomplete C++ version of libavl (no iterator), ported by me. Libavl_rb_cpp2 further uses the same technique in JE_rb_new to save the color bit. Source codes available in the package.
  • khash and kbtree: my hash table and B-tree implementation. kbtree is based on JG_rbtree.

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Over the weekend, I have done a more comprehensive benchmark of various libraries on search trees. Two AVL, seven red-black tree, one Splay tree, two treap implementations are involved, together with seven hash table libraries. As I need to present a big table, I have to write it in a free-style HTML page. You can find the complete benchmark here and all the source codes here. I only copy the “concluding remarks” in the benchmark page as follows:

  • Hash table is preferred over search trees if we do not require order.
  • In applications similar to my example, B-tree is better than most of binary search trees in terms of both speed and memory.
  • AVL tree and red-black tree are the best general-purposed BSTs. They are very close in efficiency.
  • For pure C libraries, using macros is usually more efficient than using void* to achieve generic programming.

You can find the result and much more discussions in that page. If you think the source codes or the design of benchmark can be improved, please leave comments here or send me E-mail. In addition, I failed to use several libraries and so you can see some blank in the table. I would also appreciate if someone could show me how to use those libraries correctly.

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B-tree vs. Binary Search Tree

When talking about in-memory search tree, we usually think of various binary search trees: red-black tree, AVL tree, treap, splay tree and so on. We do not often think of B-tree, as B-tree is commonly introduced as an on-disk data structure rather than in-memory one. Is B-tree also a good data structure for in-memory ordered dictionary? I used to search for the performance comparison between B-tree and binary search trees, but ended up with nothing useful. It seems that only I am interested in such comparison and so I have to do it by myself.

I found John-Mark Gurney’s B-tree via google search. It is well coded and full of clever ideas. The original version has small memory footprint, but it is not as fast as STL’s red-black tree. I studied this source codes and think I should be able to further optimize it. In the end, I got my kbtree.h macro library. As you can see in my hash table benchmark, the modified version beats STL set while using even smaller memory than the original version. I think I am now at the position to say: at least for some applications, B-tree is a better ordered data structure than most of binary search trees.

The most attractive feature of B-tree is its small memory usage. A binary tree needs at least two pointers for each record, which amounts to 16N on a modern 64-bit systems. A B-tree only needs one pointer. Although in a B-tree each node may not be full, a sufficiently large B-tree should be at least 50% full by definition and in average around 75% full. On a 64-bit system, the extra memory is only 8N/0.75+KN(1/0.75-1)=(10+0.3K)N, where K is the size of a key. In fact we can do even better as we do not need to allocate the null pointers in leaves. The practical memory overhead can be reduced to below (5+0.3K)N (in fact, as the majority of nodes in a B-tree are leaves, the factor 5 should be smaller in practice), far better than a binary search tree. On speed, no binary search tree with just two additional pointers (splay tree and hash treap) can achieve the best performance. We usually need additional information at each node (AVL tree and standard red-black tree) or a random number (treap) to get good performance. B-tree is different. It is even faster than the standard red-black tree while still using (5+0.3K)N extra memory! People should definitely pay more attention to B-tree.

Update: The modified B-tree is available here (HTML) as a single C header file. Example is here. Currently, the APIs are not very friendly but are ready to use. In case you want to give a try. Note that you must make sure the key is absent in the tree before kb_put() and make sure the key is present in the tree before calling kb_del().

Someone has corrected me. STL is a specification, not an implementation. By STL in my blog, I always mean SGI STL, the default STL that comes with GCC.

Over the weekend I have done a more complete benchmark of various libraries on search trees and hash tables. Please read this post if you are interested.

I realize that a lot of red-black tree implementations do not need a parent pointer, although SGI STL’s one uses. My comment below is somewhat wrong.

Update 2: kbtree.h has long been moved here, along with khash.h and my other 1- or 2-file libraries.

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I do not see much need to have a vector container in C as a vector is simply an array and array operations are all very simple. Nontheless, it might still better to implement one, for the sake of completeness. Here is the code. The library is almost as fast as the fastest code you can write in C.

#ifndef AC_KVEC_H
#define AC_KVEC_H


#define kv_roundup32(x) (–(x), (x)|=(x)>>1, (x)|=(x)>>2, (x)|=(x)>>4, (x)|=(x)>>8, (x)|=(x)>>16, ++(x))

#define kvec_t(type) struct { uint32_t n, m; type *a; }
#define kv_init(v) ((v).n = (v).m = 0, (v).a = 0)
#define kv_destroy(v) free((v).a)
#define kv_A(v, i) ((v).a[(i)])
#define kv_pop(v) ((v).a[–(v).n])
#define kv_size(v) ((v).n)
#define kv_max(v) ((v).m)

#define kv_resize(type, v, s) ((v).m = (s), (v).a = (type*)realloc((v).a, sizeof(type) * (v).m))

#define kv_push(type, v, x) do { \
if ((v).n == (v).m) { \
(v).m = (v).m? (v).m<<1 : 2; \ (v).a = (type*)realloc((v).a, sizeof(type) * (v).m); \ } \ (v).a[(v).n++] = (x); \ } while (0) #define kv_pushp(type, v) (((v).n == (v).m)? \ ((v).m = ((v).m? (v).m<<1 : 2), \ (v).a = (type*)realloc((v).a, sizeof(type) * (v).m), 0) \ : 0), ((v).a + ((v).n++)) #define kv_a(type, v, i) ((v).m <= (i)? \ ((v).m = (v).n = (i) + 1, kv_roundup32((v).m), \ (v).a = (type*)realloc((v).a, sizeof(type) * (v).m), 0) \ : (v).n <= (i)? (v).n = (i) \ : 0), (v).a[(i)] #endif [/sourcecode]

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I came across two interviews (here and here) of Alexander Stepanov, the father of STL. There are quite a lot of interesting bits. For example, he thinks C++ is the best programming language to realize his goal, but he is also strongly against OOP at the same time. In addition, he has paid a lot of efforts on efficiency, which we can see from STL. He said: “It is silly to abstract an algorithm in such a way that when you instantiate it back it becomes inefficient”. I like these two interviews because I think in the same way. The only exception is I do not use STL, although I think it is the best generic library and I like it a lot. But why?

Two reasons. Firstly, STL is written in C++, which makes it unavailable to all C projects. It is possible to only use STL and forget all the other features in C++, but people rarely do so. At least I have not seen such a project where STL is combined with procedural programming. In addition, C++ projects are usually less portable than C projects and STL makes it worse. It puts a lot of stress on C++ compilers. Even Stepanov agreeed, by the time of the interview, that “The unfortunate reality is that a lot of code in the present implementation of STL is suboptimal because of the compiler limitations and bugs of the compilers I had to use when I was developing STL”. Secondly, using STL also means much longer compiling time. I remembered I used to compile a customized Linux kernel for my old laptop in an hour. Probably I would spend more than a day to compile if it was written using C++/STL.

A generic container library would benefit a lot of C programmers, but so far I am not aware of any efficient implementation. Glib tries to achieve so, but it uses void* and this inevitably will incur overhead and complicate interfaces. And finally, I decide to write my own one. Ideally (but probably impractically) I want to achieve four goals: a) efficiency in speed and space; b) elegance in interface; c) independency between functinality and d) simplicity in codes. However, currently I am not competent enough to achieve all these goals and I am not a professional programmer at all (and so cannot invest enough time). As I said in my About page, I mainly do this to please myself.

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Calculating Median

Here is an example that google does not give me the result in the first page. I want to know how to calculate median efficiently, and so I search “c calculate median”. In the first result page, google brings me to several forums which only show very naive implementations. The 11th result, this page, is the truely invaluable one which should be favoured by most programmers. I do not want to replicate that website. I just want to show you a function that is adapted from quickselect.c on the website. This function calculates the k-smallest (0<=k<n) element in an array. Its time complexity is linear to the size of the array and in practice it runs much faster than sorting and then locating the k-smallest element.

type_t ks_ksmall(size_t n, type_t arr[], size_t kk)
	type_t *low, *high, *k, *ll, *hh, *middle;
	low = arr; high = arr + n - 1; k = arr + kk;
	for (;;) {
		if (high <= low) return *k;
		if (high == low + 1) {
			if (cmp(*high, *low)) swap(type_t, *low, *high);
			return *k;
		middle = low + (high - low) / 2;
		if (lt(*high, *middle)) swap(type_t, *middle, *high);
		if (lt(*high, *low)) swap(type_t, *low, *high);
		if (lt(*low, *middle)) swap(type_t, *middle, *low);
		swap(type_t, *middle, *(low+1)) ;
		ll = low + 1; hh = high;
		for (;;) {
			do ++ll; while (lt(*ll, *low));
			do --hh; while (lt(*low, *hh));
			if (hh < ll) break;
			swap(type_t, *ll, *hh);
		swap(type_t, *low, *hh);
		if (hh <= k) low = ll;
		if (hh >= k) high = hh - 1;

In this funcion, type_t is a type, swap() swaps two values, and lt() is a macro or a function that returns true if and only if the first value is smaller.

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