Archive for the ‘development’ Category

Vector and matrix arithmetic (e.g. vector dot and matrix multiplication) are the basic to linear algebra and are also widely used in other fields such as deep learning. It is easy to implement vector/matrix arithmetic, but when performance is needed, we often resort to a highly optimized BLAS implementation, such as ATLAS and OpenBLAS. Are these libraries much faster than our own implementations? Is it worth introducing a dependency to BLAS if you only need basic vector/matrix arithmetic? The following post may give you some hints.


In this github repository, I implemented matrix multiplication in seven different ways, including a naive implementation, several optimized implementations with cache miss reduction, SSE and loop blocking, and two implementations on top of OpenBLAS. The following table shows the timing of multiplying two 2000×2000 or 4000×4000 random matrices on my personal Mac laptop and a remote linux server (please see the source code repo for details):

Implementation -a Linux,-n2000 Linux,-n4000 Mac,-n2000
Naive 0 7.53 sec 188.85 sec 77.45 sec
Transposed 1 6.66 sec 55.48 sec 9.73 sec
sdot w/o hints 4 6.66 sec 55.04 sec 9.70 sec
sdot with hints 3 2.41 sec 29.47 sec 2.92 sec
SSE sdot 2 1.36 sec 21.79 sec 2.92 sec
SSE+tiling sdot 7 1.11 sec 10.84 sec 1.90 sec
OpenBLAS sdot 5 2.69 sec 28.87 sec 5.61 sec
OpenBLAS sgemm 6 0.63 sec 4.91 sec 0.86 sec
uBLAS 7.43 sec 165.74 sec
Eigen 0.61 sec 4.76 sec

You can see that a naive implementation of matrix multiplication is quite slow. Simply transposing the second matrix may greatly improve the performance when the second matrix does not fit to the CPU cache (the linux server has a 35MB cache, which can hold a 2000×2000 float matrix in cache, but not a 4000×4000 matrix). Transpose also enables vectorization of the inner loop. This leads to significant performance boost (SSE sdot vs Transposed). Loop blocking further reduces cache misses and timing for large matrices. However, OpenBLAS’ matrix multiplication (sgemm) is still the king of performance, twice as fast as my best hand-written implementation and tens of times faster than a naive implementation. OpenBLAS is fast mostly due to its advanced techniques to minimize cache misses.

As side notes, “sdot with hints” partially unrolls the inner loop. It gives a hint to the compiler that the loop may be vectorized. Clang on Mac can fully vectorize this loop, achieving the same speed of explicit vectorization. Gcc-4.4 seems not as good. The Intel compiler vectorizes the loop even without this hint (see the full table in README). Interestingly, the OpenBLAS sdot implementation is slower than my explicit vectorization on both Linux and Mac. I haven’t figured out the reason. I speculate that it may be related to cache optimization.

As to C++ libraries, Eigen has similar performance to OpenBLAS. The native uBLAS implementation in Boost is quite primitive, nearly as slow as the most naive implementation. Boost should ditch uBLAS. Even in the old days, it was badly implemented.


  • For multiplying two large matrices, sophisticated BLAS libraries, such as OpenBLAS, are tens of times faster than the most naive implementation.
  • With transposing, SSE (x86 only) and loop blocking, we can achieve half of the speed of OpenBLAS’ sgemm while still maintaining relatively simple code. If you want to avoid a BLAS dependency, this is the way to go.
  • For BLAS level-1 routines (vector arithmetic), an implementation with SSE vectorization may match or sometimes exceeds the performance of OpenBLAS.
  • If you prefer a C++ interface and are serious about performance, don’t use uBLAS; use Eigen instead.

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About two years ago I evaluated the performance of ~20 compilers and interpreters on sudoku solving, matrix multiplication, pattern matching and dictionary operations. Two years later, I decide update a small part of the benchmark on Sudoku solving. I choose this problem because it is practically and algorithmically interesting, and simple enough to be easily ported to multiple languages. Meanwhile, I am also adding two new programming languages: Mozilla’s Rust and Google’s Dart. They are probably the most promising languages announced in the past two years.


In this small benchmark, I am implementing Sudoku solvers in multiple programming languages. The algorithm, adapted from Guenter Stertenbrink’s solver, was first implemented in C and then ported to other languages. The C source code briefly describes the method. For more information about Sudoku solving in general, please see my other post.

Before I show the results, there are a couple of caveats to note:

  • Solving Sudoku is NP-hard. The choice of the solving algorithm will dramatically affect the speed. For example, my Rust implementation is ~2500 times faster than the one in the Rust official repository. For a language benchmark, we must implement exactly the same algorithm.
  • I am mostly familiar with C but am pretty much a newbie in other programming languages. I am sure some implementations are not optimal. If you can improve the code, please send me a pull request. I am happy to replace with a better version.

The following table shows the CPU time for solving 20 hard Sudokus repeated 50 500 times (thus 1000 10000 Sudokus in total). The programs, which are freely available, are compiled and run on my Mac laptop with a 2.66GHz Core i7 CPU.

Compiler/VM Version Language Option CPU time (sec)
clang 425.0.27 (3.2svn) C -O2 8.92
llvm-gcc 4.2.1 C -O2 9.23
dmd 2.062 D2 -O -release
rust 0.6 Rust –opt-level 3 11.51
java 1.6.0_37 Java -d64 11.57
go 1.1beta 20130406 Go (default)
-gcflags -B
dart Dart 21.42
v8 3.16.3 Javascript 28.19
luajit 2.0.1 Lua 30.66
pypy 2.0-beta-130405 Python 44.29

In this small benchmark, C still takes the crown of speed, Other statically typed languages are about twice as slow but Rust and D are very close to C. It is pretty amazing that Rust as a new language is that performant given the developers have not put too much efforts on speed so far.

Among dynamically typed languages, Dart, V8 and LuaJIT are similar in speed, about 3 times as slow as C. 3 times is arguably not much to many applications. I really hope some day I can use a handy dynamically typed language for most programming. Pypy is slower here, but it is more than twice as fast as the version two years ago.

Related resources


  • I forgot to use `-release’ with dmd. The new result looks much better. Sorry for my mistake.
  • Mac ships gcc-4.2.1 only due to licensing issues. I have just tried both gcc 4.7.2 and gcc 4.8 from MacPorts. The executables compiled by them take 0.99 second to run, slower than gcc-4.2.1.
  • Updated to the latest Go compiled from the repository.
  • Updated the Python implementation (thanks to Rob Smallshire).
  • Updated the Dart implementation (thanks to jwendel).
  • Updated the Rust implementation (thanks to dotdash).
  • Made input 10 times larger to reduce the fraction of time spent on VM startup. Dart/V8/LuaJIT have short VM startup time, but Java is known to have a long startup.
  • Updated the Go implementation (thanks to Sébastien Paolacci).
  • Updated the Python implementation.

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Weekend project: K8 revived

Around a weekend two years ago, I wrote a Javascript shell, K8, based on Google’s V8 Javascript engine. It aimed to provide basic file I/O that was surprisingly lacking from nearly all Javascript shells that time. I have spent little time on that project since then. K8 is not compatible with the latest V8 any more.

Two years later, the situation of Javascript shells has not been changed much. Most of them, including Dart, still lack usable file I/O for general-purpose text processing, one of the most fundamental functionality in other programming languages from the low-level C to Java/D to the high-level Perl/Python. Web developers seem to follow a distinct programming paradigm in comparison to typical Unix programmers and programmers in my field.

This weekend, I revived K8, partly as an exercise and partly as my response to the appropriate file I/O APIs in Javascript. K8 is written in a 600-line C++ file. It is much smaller than other JS shells, but it provides features that I need most but lack from Javascript and other JS shells. You can find the docuemtation from K8 github. I will only show an example:

var x = new Bytes(), y = new Bytes();
x.set('foo'); x.set([0x20,0x20]); x.set('bar'); x.set('F', 0); x[3]=0x2c;
print(x.toString())   // output: 'Foo, bar'
y.set('BAR'); x.set(y, 5)
print(x)              // output: 'Foo, BAR'
x.destroy(); y.destroy()

if (arguments.length) { // read and print file
  var x = new Bytes(), s = new iStream(new File(arguments[0]));
  while (s.readline(x) >= 0) print(x)
  s.close(); x.destroy();

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I have played with Dart a little bit. Although overall the language is interesting and full of potentials, it indeed has some rough edges.

1) Flawed comma operator.

main() {
	int i = 1, j = 2;
	i = 2, j = 3;

Dart will accept line 2 but report a syntax error at line 3. In C and Java, the line is perfectly legitimate.

2) Non-zero integers are different from “true”.

main() {
	if (1) print("true");
	else print("false");

The above program will output “false”, which will surprise most C/Java/Lua/Perl programmers.

3) No “real” dynamic arrays.

main() {
	var a = [];
	a[0] = 1;

Dart will report a run-time error at line 3. Most scripting languages will automatically expand an array. I know disabling this feature helps to prevent errors, but I always feel it is very inconvenient.

4) No easy ways to declare a constant-sized array. As Dart does not automatically expand arrays, to declare an array of size 10, you have to do this:

main() {
	var a = new List(10);

It is more verbose than “int a[10]” in C.

5) No on-stack replacement (OSR). I discussed this point in my last post, but I still feel it is necessary to emphasize again: if you do not know well how Dart works or are not careful enough, the bottleneck of your code may be interpreted but not compiled and then you will experience bad performance. The Dart developers argued that Dart is tuned for real-world performance, but in my view, if a language does not work well with micro-benchmarks, it has a higher chance to deliever bad performance in larger applications.

6) Lack of C/Perl-like file reading. The following is the Dart way to read a file by line:

main() {
	List<String> argv = new Options().arguments;
	var fp = new StringInputStream(new File(argv[0]).openInputStream(), Encoding.ASCII);
	fp.onLine = () {

Note that you have to use callback to achieve that. This is firstly verbose in comparison to other scripting languages and more importantly, it is very awkward to work with multiple files at the same time. I discussed the motivation of the design with Dart developers and buy their argument that such APIs are useful for event driven server applications. However, for most programmers in my field whose routine work is text processing for huge files, lack of C-like I/O is a showstopper. Although the Dart developers pointed out that openSync() and readSyncList() are closer to C APIs, openSync() does not work on STDIN (and Dart’s built-in STDIN still relies on callback). APIs are also significantly are lacking. For example, dart:io provides APIs to read the entire file as lines, but no APIs to read a single line. In my field, the golden rule is to always avoid reading the entire file into memory. This is probably the recommendation for most text processing.

On file I/O, Dart is not alone. Node.js and most shells built upon Javascript barely provides usable file I/O APIs. It is clear that these developers do not understand the needs of a large fraction of UNIX developers and bioinformatics developers like me.

Summary: Generally, Dart is designed for web development and for server-side applications. The design of Dart (largely the design of APIs) does not fit well for other applications. In principle, nothing stops Dart becoming a widely used general-purpose programming language like Python, but in this trend, it will only be a replacement, at the best, of javascript, or perhaps more precisely, node.js. At the same time, I admit I know little about server-side programming. It would be really good if different camps of programmers work together to come to a really great programming language. Dart is not there, at least not yet.

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Dart: revisiting matrix multiplication

First of all, I know little about JIT and VM. Some of what I said below may well be wrong, so read this blog post with a grain of salt.

My previous microbenchmark showed that dart is unable to optimize the code to achieve comparable speed to LuaJIT. Vyacheslav Egorov commented that the key reason is that I have not “warmed up” the code. John McCutchan further wrote an article about how to perform microbenchmarks, also emphasizing the importance of warm-up. After reading a thread on the Dart mailing list, I know better about the importance of warm-up now.

If I am right, JIT can be classified as more traditional method JIT whereby the VM compiles a method/function to machine code at a time, and tracing JIT whereby the VM may optimize a single loop. There is a long discussion on Lambda the Ultimate about them. Typically, method JIT needs to identify hot functions and then compile AFTER the method call is finished. What I did not know previously is On Stack Replacement (OSR), with which we are able to compile a method (or part of the method?) to machine code while it is running. This in some way blurs the boundary between method JIT and tracing JIT.

Among popular JIT implementations, V8 and Java use method JIT with OSR, while Pypy and LuaJIT use tracing JIT. They are all able to perform well for matrix multiplication even if the hot method is called only once. In my previous post, Dart has bad performance because it uses method JIT but without OSR. It is unable to optimize the hot function while it is being executed. The Dart development team argued that the lack of OSR is because implementing OSR is complicated and “experience with Javascript and Java programs has shown that it very rarely benefits real applications.”

I hold the opposite opinion, strongly. There is no clear distinction between benchmarks and real applications. It is true that in web development, a program rarely spends more than a few seconds in a function called only once, but there are more real applications than web. In my daily work, I may need to do Smith-Waterman alignment between two long sequences or to compute the first few eigenvalues of a huge positive matrix. The core functions will be called only once. I have also written many one-off scripts having only a main function. Without OSR, Dart won’t perform better than Perl/Python, either, I guess. If the Dart development team want Dart to be widely adopted in addition to web development, OSR will be a key feature (well, a general-purpose language may not be the goal of Dart, which would be a pity!). I wholeheartedly hope they can implement OSR in future.

Fortunately, before OSR gets implemented in Dart (if ever), there is a simpler and more practical solution than warm-up: hoisting the content in the hot loop into a function to allow Dart compiles that function to machine code after it is called for a few times (though to do this, you need to know which loop is hot).

At the end of the post is an updated implementation of matrix multiplication, where “mat_mul1()” and “mat_mul2()” have the same functionality but differ in the use of function. The new implementation (mat_mul2) multiplies two 500×500 matrices in 1.0 second, as opposed to 14 seconds by the old one (mat_mul1). This is still much slower than LuaJIT (0.2 second) and V8 (0.3 second), but I would expect Dart to catch up in the future. Actually Vyacheslav commented that a nightly build might have already achieved or approached that.

SUMMARY: Dart as of now only compiles an entire method to machine code, but it cannot compile the method while it is running. Therefore, if the hot method is called only once, it will not be compiled and you will experience bad performance. An effective solution is to hoist the content of the hot loop to a separate function such that Dart can compile the function after it is executed a few times.

	int m = a.length, n = a[0].length; // m rows and n cols
	var b = new List(n);
	for (int j = 0; j < n; ++j) b[j] = new List<double>(m);
	for (int i = 0; i < m; ++i)
		for (int j = 0; j < n; ++j)
			b[j][i] = a[i][j];
	return b;

mat_mul1(a, b)
	int m = a.length, n = a[0].length, s = b.length, t = b[0].length;
	if (n != s) return null;
	var x = new List(m), c = mat_transpose(b);
	for (int i = 0; i < m; ++i) {
		x[i] = new List<double>(t);
		for (int j = 0; j < t; ++j) {
			double sum = 0.0;
			for (int k = 0; k < n; ++k) sum += a[i][k] * c[j][k];
			x[i][j] = sum;
	return x;

mat_mul2(a, b)
	inner_loop(t, n, ai, c)
		var xi = new List<double>(t);
		for (int j = 0; j < t; ++j) {
			double sum = 0.0;
			for (int k = 0; k < n; ++k) sum += ai[k] * c[j][k];
			xi[j] = sum;
		return xi;

	int m = a.length, n = a[0].length, s = b.length, t = b[0].length;
	if (n != s) return null;
	var x = new List(m), c = mat_transpose(b);
	for (int i = 0; i < m; ++i)
		x[i] = inner_loop(t, n, a[i], c);
	return x;

mat_gen(int n)
	var a = new List(n);
	double t = 1.0 / n / n;
	for (int i = 0; i < n; ++i) {
		a[i] = new List<double>(n);
		for (int j = 0; j < n; ++j)
			a[i][j] = t * (i - j) * (i + j);
	return a;

	int n = 500;
	var a = mat_gen(n), b = mat_gen(n);
	var c = mat_mul2(a, b);

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The dart programming language

The first dart SDK is released today. Since the initial announcement, most web developers have been strongly against dart. The typical argument is that javascript meets our needs and even if it does not there are a bunch of other languages translated to javascript. Why do we need a new one? Because google can take control over it?

While these arguments are true, I see dart in the angle of a command-line tool developer. For javascript or a language translated to javascript, such as coffeescript, it cannot provide basic file I/O and system utilities, which makes it not suitable for developing command-line tools at all. A few years ago when I investigated nodejs, it did not provide proper file I/O, either (it seems much better now, but I have not tried). Another problem with Javascript is that it was not designed for JIT at the beginning. Naively, a language designed with JIT in mind is likely to perform better.

From a quick look, Dart apparently overcomes the major weakness of javascript mentioned above. It has clean C++-like syntax with modern language features, inherites the flexibility of javascript, supports at least basic I/O and system utilities (perhaps a replacement of nodejs?), and is designed for JIT from the beginning. I have not evaluated its performance, but I would expect it will compete or outperform V8 in the long run, though the release note seems to suggest that right now V8 is faster. I will evaluate its performance when I have time.

I have to admit that I am a little anti-google in general (not much), but I applaud google’s decision on developing the dart programming language amidst massively axing other projects. From a quick tour, it seems to be the closest to the ideal programming language in my mind (EDIT: I should add that this is the ideal scripting language; no matter how much I like dart, I will always use C for performance-critical tasks).

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With the completion of the sudoku solving benchmark (my last post), my programming language benchmark is also regarded to be completed (still with a few implementations missing). This post gives more context and analyses of the benchmark.


This benchmark is comprised of four tasks:

  1. solving 1000 Sudoku puzzles
  2. multiplying two 1000×1000 matrices
  3. matching URI or URI|Email in a concatenated Linux HowTo file
  4. counting the occurrences of words using a dictionary

The first two tasks focus on evaluating the performance of the ability of translating the language source code into machine code. For these two tasks, most of CPU time is spent on the benchmarking programs. The last two tasks focus on evaluating the efficiency of the companion libraries. For these two tasks, most of CPU time is spent on the library routines. These tasks are relatively simple and cannot be easily hand optimized for better performance.

Results and discussions

The complete results are available here. The following figure shows the CPU time for Sudoku solving and matrix multiplication, both evaluating the language implementation itself (click for a larger figure):

In the plots, a number in red indicates that the corresponding implementation requires explicit compilation; in blue shows that the implementation applies a Just-In-Time compilation (JIT); in black implies the implementation interprets the program but without JIT.

The overall message is the following. Languages compiled into machine code (C and D) are slightly faster than languages compiled into bytecode (Java and C#); compilers tend to be faster than Just-In-Time (JIT) interpreters (LuaJIT, PyPy and V8); JIT interpreters are much faster than the conventional interpreters (Perl, CPython and Ruby). Between compilers, C is still the winner with a thin margin. Between interpreters, LuaJIT and V8 pull ahead. There is little surprising for most language implementations, perhaps except the few with very bad performance.

On the other hand, the comparison of the library performance yields a vastly different picture (again, click to enlarge):

This time, even conventional interpreters may approach or even surpass the optimized C implementation (Perl vs. C for simple regex matching). Some compiled languages at their early ages may perform badly.


The quality of libraries is a critical part of a programming language. This benchmark is one of few clearly separating the performance of the language implementation itself and its companion libraries. While compiled languages are typically one or two orders of magnitude faster than interpreted languages, library performance may be very similar. For algorithms heavily rely on library routines, the choice of programming language does not matter too much. It is likely to come up with a benchmark to beat C/C++ in a certain application.

All the benchmarking programs are distributed under the MIT/X11 license. Please follow the links below for the source code and the complete results:

There are actually more to say about each specific language implementation, but perhaps I’d better leave the controversial part to readers.

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